![]() Pick Crossbow, Wind Belt, Flame Bracers, Lightning Ring, Barricades, Tar Traps, Elf Archers, Brimstone, Autoballista and Spore Mushrooms. One of the easier maps, even on nightmare: there are tons of ways to gain five skulls according to whichever weaver strategy you prefer. All Gates: Shield Orcs Right and Left Gates: Kobold Sappers Middle Gate: Ogre x2 Right and Left Gates: Kobold Runners All Gates: Shield Orcs Middle Gate: Shield Orcsĩ. All Gates: Shield Orcs Middle Gate: Armored Ogreħ. All Gates: Shield Orcs Right and Left Gates: OgreĦ. Right and Left Gates: Kobold Sappers Middle Gate: Kobold Sappers, Ogreĥ. Right and Left Gates: Shield Orcs, Kobold Runners Middle Gate: Shield OrcsĤ. Right and Left Gates: Shield Orcs Middle Gate: Kobold Runnersģ. You should reach your guardian limit by the second break.Įnemies Encountered: Shield Orcs, Kobold Runners, Kobold Sappers, Ogres and Armored Ogres.Ģ. Place spring traps right in front your archers as protection (though those might not be necessary). Try to get the Burning Pitch upgrade before the ogres come. You are much more dependant on archers in this build: use plenty of them, spread them out across the balconies and mass about five of them a square or two behind the bridge. Mostly the same, but the Death Augmenter upgrade along with masses of archers will end up paying for themselves. Pick Crossbow, Wind Belt, Flame Bracers, Barricades, Tar Pits, Elf Archers, Floor Spikes and Spring Traps. If not, stun the ogre on your tar trap and go to town with your Holy blade staff.įirestorm doesn't seem as important: who needs added DoT when one fireball kills anything short of an ogre? It doesn't seem to extend the length of time a flame barrier is active. Blinding Stun can help dealing with ogres: always try to stun ogres on your 2x2 square of spike traps. Afterwards you can add either another length of barricades and tar pits to the bridge or a whole bunch of archers on the balconies. Add a couple more at the entrance of each gate so as to stem the flow of orcs, even by just a little. Build a 2x2 square of Floor Spikes past the first set of steps leading to the bridge: this is where most of your blown-back orcs often end up. Place archers on the balconies on the first break if not sooner. Take the Mana Conservation upgrade as soon as you finish your choke point. Primary fire activates a fireball that spreads out in a circle when it hits: this is useful if you buffet a whole bunch of orcs down the stairs and hit them all from above. Concidentally enough, the width of the flame barrier is exactly one square: lay one between your barricades for high kill counts. You'll learn to use the Flame Bracer in this map the alt-fire lays down a pervasive flame barrier that deals Damage over Time (DoT) to any who cross it. Shoot what you can with your crossbow and blow the assembled mobs away when they reach between your barricades. Pick Crossbow, Blade Staff, Wind Belt, Flame Bracers, Barricades, Tar Pits, Elf Archers, Floor Spikes.įocus on the bridge: put two Barricades on the top right and left side of the 3x3 square and a Tar Pit between them, with three more in front for added protection. The choice of weaver isn't that important, but of course I'll recommend the Elemental Weaver so that you can try out your new toy at its fullest capacity. Truth be told, traps and upgrades aren't so important as experimenting the power of your new Flame Bracers. Name kinda gives it away, doesn't it? This is one of the simplest map in the whole game: just waves of orcs against your well-defended position. Right and Left Gates: Orc Warriors, Kobold Runners Center Gate: Ogre x 2, Orc Warriors Right and Left Gates: Kobold Runners Center Gate: Orc Warriors x 3ĩ. Right and Left Gates: Orc Warriors x 2 Center Gate: Ogreħ. Right and Left Gates: Kobold Runners Center Gate: OgreĦ. Right and Left Gates: Orc Warriors, Kobold Runners Center Gate: Orc Warriors x2Ĥ. ![]() Right and Left Gates: Orc Warriors x 2 Center Gate: Kobold Runners, Orc Warriorsģ. Two elevated balconies flank the bridge.Įnemies Encountered: Orc Warriors, Kobold Runners and OgresĢ. Past the bridge, the map broadens wide again with multiple paths for the mobs to reach the rift. Three gates stand before you, all facing a wide area tappering to a small 3x3 square wooden bridge. ![]()
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